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Gray Skies, Dark Waters Crack 64 Bit





















































About This Game Gray Skies, Dark Waters drops you into a world of secrets, unanswered questions, and (just maybe) the supernatural. Search to reveal the truth—or, at least, your version of it.What does it mean to truly disappear without a trace? In this modern interpretation of centuries-old folklore, that’s the question that seventeen-year-old Lina Garrett has to consider after her mother vanishes. Take Lina on a thought-provoking journey through her small Chesapeake Bay town of Avett's Landing to unravel the mystery of her mother’s disappearance and explore what it means to be part of a family - even a troubled one.Fans of story-based games like The Path, Life is Strange, and To the Moon will love this story-driven adventure game in which your continuous choices decide the future of the Garrett family. Gray Skies, Dark Waters comes alive with:an original scorefull voice-actinghand-drawn paintings inspired by children’s book illustrationsa 2-3 hour playtimea series of short stories set in Avett’s Landing, VirginiaRich commentary mode that includes interviews with developers and experts in various fieldsThe game features 3D models interacting in 2D settings, similar to classics like Grim Fandango, The Longest Journey, and Resident Evil 2. Gray Skies, Dark Waters takes literary inspiration from the writings of Edgar Allan Poe, Flannery O’Connor, Jorge Luis Borges, and Shirley Jackson. 1075eedd30 Title: Gray Skies, Dark WatersGenre: Adventure, Casual, IndieDeveloper:Green Willow Games, LLCPublisher:Green Willow Games, LLCRelease Date: 9 Jun, 2017 Gray Skies, Dark Waters Crack 64 Bit gray skies dark waters walkthrough. gray skies dark waters download. gray skies dark waters review. gray skies dark waters. gray skies dark waters gameplay I tend to have a love for games that are or have scenes that are quiet and contemplative where you just hang around and interact with the cast to learn more about them and\/or explore and interact with things that has the protag reminisce about things and\/or flesh out the characters and world as well. For example the home base stuff in the new Wolfensteins, a good chunk of Life is Strange, the hubs in Shadowruns Dragonfall and Hong Kong, and the last level of the PS2 horror game Rule of Rose. Lulls in the action like that can really lend themselves to nice character moments and really immerse me in the setting.Gray Skies, Dark Waters is just a whole game of those types of scenes, it's a somber, meditative game about a family dealing with the loss of a loved one under mysterious circumstances. The Garett family live in the fictional Virginian town of Avett's Landing on the Chesapeake. Their lives are irrevocably changed when the mother, Vivian, mysteriously disappears. The game begins a year after the event and you play as the eldest sibling, Lina. Lina is still trying to search for answers, though it's up to the player to decide what Lina thinks what happened and how avid she is in her search. She has been looking out for her younger two sisters and brother, the moody Violet, the outgoing Merle, and the bookish Gus in the interim as her father did not take the disappearance very well and has become more distant to his children as he retreats into his work. As Lina search brings her to a possible explanation the player will have to decide whether it\u2019s mundane or possibly something more\u2026The gameplay is mainly dialogue choices and exploration. There technically is an inventory system but you only really use it to open new dialogue with Lina's family. The dialogue choices you make do indeed matter and you can get wildly different endings depending on how you played Lina, i.e. I played her as mostly convinced that her mom was dead and she supported her siblings through it all but you can a get a tonally different ending than mine. The game gives you a to do list of main objectives as well as sidequests essentially, which are usually finding an item and talking to Lina\u2019s family about it. The starting area is the Garett House, but the game will also take you to a forest park and a beach walkway.The game\u2019s environmental art and soundtrack are quite good, really setting the game\u2019s melancholy tone. Now there are some rough aspects that show its very modest budget, namely the character models and VA recording quality. The character models don\u2019t look too hot, like something out of a budget Euro adventure game from the 2000\u2019s, though you\u2019ll only really get a good look at Lina or Gus because I think Green Willow know the models looked jank because the perspective when talking with Violet and Merle is more zoomed out. The voice actors actually do good work, it\u2019s just that its clear they didn\u2019t have the best recording setup as volume can tend to fluctuate and they added an echo effect to all of Lina\u2019s thoughts which can be a bit grating.The game\u2019s writing succeeds at being affectively pensive, bittersweet, and forlorn. Lina\u2019s got a lot of things to say about her family, her house, and the town around her and it really builds a strong picture of the cast. The game\u2019s plot isn\u2019t some big bombastic adventure even though there may be some supernatural elements if you allow it, it\u2019s a character piece all about coping with loss and trying to move on with life. Green Willow listed Gone Home and Kentucky Route Zero as inspirations and it definitely shares some of their heart. Overall with its writing and atmosphere Gray Skies, Dark Water has an elegiac beauty to it.Gray Skies, Dark Waters may be unpolished in some ways but ultimately it still shines and it\u2019s definitely a strong start for a team that didn\u2019t have all that much experience making games beforehand. (Biggest example being is that it was made in Unity Personal) It\u2019s a quiet and unassuming game and that\u2019s probably one of the reasons it got utterly ignored in a year with so many rockstar titles. Give it a chance, it might just stick with you too.. One of those games you will play two or three times to see the different outcomes and will think "yeah... that was...neat" afterwards. But for the very fair indie price, you don`t make a mistake. It is very story-driven, not much pointing and clicking and no classic puzzles, just atmosphere, story and decisions. Which is exactly what I personally prefer, and the style and atmosphere of this game is top notch. The location backgrounds are drawn in a pretty unique childrens book style and the speed and pacing of the game is laid back and relaxed, which goes along with the graphics style very well. The character models and animations are a bit disappointing, though. Only the protagonist ever moves, there are no animations aside from walking, and one character is drawn so distant and small, that I could hardly make out the line where the cap ended and the head began. The voice acting isn`t that strong, either. It works well for the protagonist and okay for most of the other characters, but the quality is incoherent and I could clearly hear it was recorded by a standard mic in front of an opened text file by amateurs - with different backgrounds, so sometimes it sounds studio-like, sometimes more like a bathroom.The accentuation isn`t on the spot all the time, at times it was clear the actors were missing any context and downright misinterpreted a sentence at all. A pity and I think, most of this mistakes could have been prevented with a little more planning ahead. But, when all is said and done, none of this weak spots damaged the experience for me. I was hooked all throughout - but you should have an interest in slow and silent games, because this isn`t Telltales Walking Dead ...The premise is actually one of the strongest features this game offers, it is very original, emotionally moving and interesting, leaving you to wonder not just about the fate but also about the heritage of your missing mother. In the end, it will be a "is it?" or "is it not?" kind of dichotomy, where you continue to think about the hints you stumbled upon during the game and have to make your own decision whether it was or it wasn`t ;). I really did not know what to expect from this game, when I first bought it and started playing it. It was more than I expected. I honestly enjoyed this interactive VN\/point & click adventure. Much more than I expected to, especially with it being the first game from an unknown Indie studio. Yes, the facial animations were a bit rough, as were many other small things. Some of the VO's were a bit "off", with some obvious mic echo, or variation in sound levels. But for a game made in Unity Personal, by new devs, animators and artists, just learning the ropes... I was easily able to look past the small flaws, and enjoy the sparkly gem hiding underneath.The story actually was quite good, deeper, and touching on more serious and important things than I expected. Like the interpersonal realtionships in a broken family, mental heath challenges hidden for many years, the apparent burden of a daughter, who had to become a surrogate mother to her siblings, in a short period of time. I do wish there had been a touch more back story, to explain what it was like before, a little more depth to where this family had been before Mom disappeared, and how, 1 year ater, they got to where they were, in what we read and see. But, it was still quite well developed, and touched on some very senstivie subjects, quite well, and in a way that seemed realisitc. The way average human beings deal with such things. The choices-matter aspect was very good. Choices DID actually matter, and change outcomes, and dialogs, in a significant enough way to make a second playthrough worth doing, for more than just achievements.The music was quite fitting, folksy, a very good fit for the game, with the ending song a wonderful (to me) folksong, sung by a "regular" folksinger. Someone I would expect to hear performing at a Ren-Fest, an open mike night, or a college campfire get-together. Yes, it is a little rough around the edges. But, for a first time effort, it shows a ton of love was put into making it and telling its story.Yes, I would pay full price, the price is reasonable. On sale, even more so. Don't expect high drama, or fast action. This is a slow paced, emotional journey through the day of a young woman with some heavy feelings and possibilities to come to grips with. Adrenaline junkies, this isn't for you. People with heart, who want a story and experience made with love, give it a go.Greenn Willow- well done. I look forward to seing you grow and become better with your next projects. I think you can do it. :). I tend to have a love for games that are or have scenes that are quiet and contemplative where you just hang around and interact with the cast to learn more about them and/or explore and interact with things that has the protag reminisce about things and/or flesh out the characters and world as well. For example the home base stuff in the new Wolfensteins, a good chunk of Life is Strange, the hubs in Shadowruns Dragonfall and Hong Kong, and the last level of the PS2 horror game Rule of Rose. Lulls in the action like that can really lend themselves to nice character moments and really immerse me in the setting.Gray Skies, Dark Waters is just a whole game of those types of scenes, it's a somber, meditative game about a family dealing with the loss of a loved one under mysterious circumstances. The Garett family live in the fictional Virginian town of Avett's Landing on the Chesapeake. Their lives are irrevocably changed when the mother, Vivian, mysteriously disappears. The game begins a year after the event and you play as the eldest sibling, Lina. Lina is still trying to search for answers, though it's up to the player to decide what Lina thinks what happened and how avid she is in her search. She has been looking out for her younger two sisters and brother, the moody Violet, the outgoing Merle, and the bookish Gus in the interim as her father did not take the disappearance very well and has become more distant to his children as he retreats into his work. As Lina search brings her to a possible explanation the player will have to decide whether it’s mundane or possibly something more…The gameplay is mainly dialogue choices and exploration. There technically is an inventory system but you only really use it to open new dialogue with Lina's family. The dialogue choices you make do indeed matter and you can get wildly different endings depending on how you played Lina, i.e. I played her as mostly convinced that her mom was dead and she supported her siblings through it all but you can a get a tonally different ending than mine. The game gives you a to do list of main objectives as well as sidequests essentially, which are usually finding an item and talking to Lina’s family about it. The starting area is the Garett House, but the game will also take you to a forest park and a beach walkway.The game’s environmental art and soundtrack are quite good, really setting the game’s melancholy tone. Now there are some rough aspects that show its very modest budget, namely the character models and VA recording quality. The character models don’t look too hot, like something out of a budget Euro adventure game from the 2000’s, though you’ll only really get a good look at Lina or Gus because I think Green Willow know the models looked jank because the perspective when talking with Violet and Merle is more zoomed out. The voice actors actually do good work, it’s just that its clear they didn’t have the best recording setup as volume can tend to fluctuate and they added an echo effect to all of Lina’s thoughts which can be a bit grating.The game’s writing succeeds at being affectively pensive, bittersweet, and forlorn. Lina’s got a lot of things to say about her family, her house, and the town around her and it really builds a strong picture of the cast. The game’s plot isn’t some big bombastic adventure even though there may be some supernatural elements if you allow it, it’s a character piece all about coping with loss and trying to move on with life. Green Willow listed Gone Home and Kentucky Route Zero as inspirations and it definitely shares some of their heart. Overall with its writing and atmosphere Gray Skies, Dark Water has an elegiac beauty to it.Gray Skies, Dark Waters may be unpolished in some ways but ultimately it still shines and it’s definitely a strong start for a team that didn’t have all that much experience making games beforehand. (Biggest example being is that it was made in Unity Personal) It’s a quiet and unassuming game and that’s probably one of the reasons it got utterly ignored in a year with so many rockstar titles. Give it a chance, it might just stick with you too.. I loved this game. It's completely story-driven, but your choices affect what happens in the story. It has a very interesting mystery that you must unravel, and the solution to the mystery is something unique and original. Additionally, the beautiful music and artwork really drew me in and had me playing for hours without realizing it. Such a beautiful story and game. Would highly recommend.. This is a well-fleshed out story game that presents a thoughtful, multi-dimensional picture of loss through the eyes of a family. The 2D art is consistenly beautiful, moody and engrossing, which makes up for some rough 3D character models. The music is likewise very good, adding a dark-folk tinge to the environment. But my favorite thing about the game would have to be how the dialogue - internal and external - interacts with this environment. Visually, the game's a bit doom-and-gloom, with grey dominating the landscape (this is adressed point blank by several characters). The muted watercolor-esque art conveys this without sacrificing clarity. And yet, the dialogue shifts between humor and gravity quite freely. The conflict between the environment and the humor really parallel my experience with grief - everyone tries to act like things are normal, but when levity enters into that equation, it throws everything off and makes us question how we're supposed to balance our joy and our sorrow. This is a question that Gray Skies, Dark Waters asks over and over again, and the last choice in the game allows us to provide our own answer. For that, I love this game. Highly recommended for patient or story-oriented players.. Note: I backed this game on the Kickstarter.In Gray Skies, Dark Waters you play as Lina Garrett, daughter of Vivan and Robert Garret and also eldest sister to Violet, Gus and Merle Garrett. The family lives happily together, until the mother, Vivian, suddenly disappears. A year goes on and no one can figure out, why and how Vivian went missing. In the game you try to figure out the reason for her disappearance. You do it by interacting with other family members and finding clues. While you do your research, you also build-up the relationship between Lina's family members.The game has pretty interesting story. The developers promised that choices really do matter in the game. Unfortunately I only played the game once and then loaded old file to see some of the different endings, so I can't tell, how much the first choices matter. I can say that at least final choices do matter for the ending. I was pretty happy about the different endings. Gray Skies, Dark Waters is pretty short game. The bacground visuals are really good looking and hand-drawn, but characters of the game do look little odd and animations are stiff. Voice acting is not very good either. The thing is that this game had only 2,404$ Kickstarter. For that small Kickstarter, I was suprised that the game even got voice acting. Still the game is really relaxing and interesting. It is first game from Green Willow Games, LLC.I might not have found everything the game has to offer and I only fully played it once, but still unfortunately I'm not sure, if I can recommend the game for 7€. I really loved the story, but it really is short (though you could play it multiple times, I think) and you can see that it's not te♥♥♥♥♥ally too special. I still would like to recommend playing the game some day. I really do hope, that Green Willow Games, LLC will continue making games.. Gray Skies, Dark Waters tells an interesting story shaped by some of your choices about myths and mental health. Dialogues recording are uneven and could use some polish but hey, it's an indie game. Give it some love.

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